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Back again with, yes, another roguelike review. I can’t help myself. These games take very little attention to play, which is honestly perfect for how my life is 70% of the time. So, this time, I’ll be reviewing Whacking Hell, which is a fairly new release. Let’s get into it.
Gameplay
As usual, we’re going to start with the biggest aspect of these games, the gameplay. This is very much the same as other titles, only this time you can choose your character, and your weapon, so you can mix and match those from the get go. 5 characters with their own special skills and boosts. Such as the first class you get gets 20% more EXP and his skill heals 3 HP per second up to 15 HP. There is also a shop that you can spend a small amount of gold to have different boosts during your next runs. Such as higher HP, etc.
Each run consists of many enemies, and a couple of bosses. A mid level boss and an end boss, so basically around 10 and 20 minutes in. The numbers don’t seem to be exact, but they’re pretty darn close. Killing enemies grants you EXP, gold, and material. Which brings us the next part.

You have to build your structures to purchase the other classes, weapons and permanent stat boosts. There’s 5 buildings in total, most with multiple upgrades. The last building I’m going to talk about it important too. The Church allows for corruption runs, which yields more materials. The way this works is you set what you want to happen. This could range from more mini bosses to less health dropping to less chests to other such ways the game would be harder.
Graphics
These made the game stand out to me. They aren’t flashy nor are they anything triple A looking, but they have this very gothic appearance that I really love. In some ways, it reminds me slightly of The Darkest Dungeon, as far as character models go. I haven’t played that game, so that’s based on what I’ve seen anyway.

Music
This isn’t too bad this go around. I know I typically don’t enjoy listening to it on roguelike & roguelite bullet hells, but this one comes at us with a more gothic sound, much like the graphics. It was welcomed, and I was okay with them for a while. Though I did opt for music and podcasts as I played, it mostly came as a desire to because it’s a comfort space, and not me trying to escape the sound of the game.
Controls
Sometimes, I question if I should even this section since they’re pretty similar regardless of the game you’re playing within the genre. The controls for this game don’t vary much from others. X to confirm, Square to do whatever special skill the character has.
Replayability
This game isn’t very long. I’ve gotten all the buildings upgraded, and all the upgrades, classes and weapons purchased. There are only three locations called chapters to play through. I’ve almost obtained all the trophies as well, and have about 5 hours of playtime or even a tad less than. The replayability factor is very low, and I don’t see this being something I’ll revisit for a long time after I’m finished with it.
Scores:
Gameplay: 8/10
Graphics: 7/10
Music: 7/10
Controls: 7/10
Replayability: 1/10
Overall:

Conclusion
While I absolutely recommend this game to players of the genre, I would also say wait until it is $5 or less as it is a shorter trip than others I’ve reviewed, such as Monster Panic for example. The game is currently out for PS4, PS5, Switch, XSX & XSS.


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