Dreadhalls Review

Published by

on

As an Amazon Associate I earn from qualifying purchases

Gather around Nerds, for today I have to review a game that is beyond worth playing if you enjoy being scared and spooked. It’s a game that you may or may not have heard of, and most importantly, it is a VR game. So today, we have my official Dreadhalls review!

Story

I’m only briefly going to touch on this.

There are statue heads within the walls of the halls that you can give coins to hear their tales, which is essentially how you uncover a majority of what story there is. There are also some notes scattered about that give some details of what’s happening, but the story here is more or less non-important to the overall game.

Gameplay

Above, I just mentioned that the story wasn’t a big deal, and this is why. Dreadhalls is the type of game you play for gameplay, not some interactive story that keeps you glued. You’re here to be scared, and the game does a great job at that.

You explore the hallways with a lantern that has limited light. Not all doors just open and need to be lockpicked, and there’s no guarantee you’re safe on the other side. To see your map, you have to actually hold and move the lantern to provide the light needed. This was something I actually found pretty neat, and was only in the Quest version.

It’s worthy to note that the gameplay has two forms. There’s the story mode, which takes anywhere from 3-5 hours to complete, and then there’s the randomized map. This is just solely to see how long you can survive in one of the halls’ mazes.

Music

What would be a horror game without the music to set the mood? Dreadhalls does a fantastic job of dishing out the right sounds to make you jump. As you hear whispering in your ears, and sounds that make you feel every corner turned will be your death.

Graphics

I’ve played this game on both the OG PSVR & Quest 2. It didn’t matter which version to me, as both delivered a nice eerie experience, but if we’re talking about visuals…then Quest. There isn’t much to actually gaze at in this game, but what we do see, it’s quite spooky. From the monster’s to the walls, it definitely gives a feel of…well, halls.

Controls

These are pretty simple to understand. You move with the left analog stick, and move the camera with the right. You can bring up your items and map using the corresponding buttons and then also run by clicking on the left analog.

Replayability

One of the best parts of this game is just exactly how much you can replay it. With the option to play a random map and see how long you survive, you could easily jump back in just for a scare, and it could take your anywhere from 10 minutes or longer.

Score

Story: N/A

Gameplay: 7/10

Music: 7/10

Graphics: 8/10

Controls: 8/10

Replayability: 8/10

Overall:

Final Thoughts

Dreadhalls is a chilling horror experience, that could only deliver the amount of fear it does in a VR headset. It plays with your hearing, your sight and overall, your security. Are we safe around this corner or not? That feeling that even a big room hides secrets.

Personally, I find the game to be a steal at $10 (Quest) and would recommend any horror fans that enjoy the genre to give it a go. Thanks for reading my Dreadhalls review.

Leave a Reply

Previous Post
Next Post

Discover more from Nerdy Culture

Subscribe now to keep reading and get access to the full archive.

Continue reading

Discover more from Nerdy Culture

Subscribe now to keep reading and get access to the full archive.

Continue reading